加载游戏信息...
加载游戏信息...

“《里瓦利亚:地下城突袭者》 is a solid but ultimately unexceptional entry in the action-Roguelite space. Its core combat and gear systems are functional and can provide a fun dozen hours, especially for fans of class-switching tactics. However, it is held back by a superficial application of roguelike principles, weak AI, and a complete absence of narrative ambition. It feels like a game that reached for the stars—four-character party control, crafting, procedurals—but landed safely in the middle of the pack. It is not a broken game, but it is a forgettable one. Recommendation hinges entirely on a player’s hunger for a new, if flawed, tactical dungeon crawler. For those who can overlook repetitive environments and a dumb AI, there is enjoyable loot-driven combat here. For others, the genre offers far more polished and innovative options.”
The game’s central mechanical hook is the constant, on-the-fly switching between four distinct party members: the agile archer Halmos, the tank Jorm with his two-handed hammer, the demon-transforming swordswoman Ashelyn, and the elemental mage/healer Evalyn. This system is both its greatest strength and a potential crutch. In theory, it demands tactical awareness—using the tank to draw aggro, swapping to the mage for crowd control or healing, then diving in with Ashelyn’s demon form for burst damage. In practice, the AI for the non-controlled characters is rudimentary. They follow basic scripts, often standing in lava or failing to dodge telegraphed attacks, forcing the player to micromanage all roles indirectly. The ‘simplified roguelike’ label is accurate; the six stages feature randomly generated layouts and decorative variations (graveyards, tombs, etc.), but the procedural generation feels shallow. Enemy placement and room templates repeat frequently, sapping the novelty after a few runs. The core loop—fight, collect materials, craft/upgrade gear—is solid and provides a clear progression path. The equipment system, with its combinable ability-granting pieces, offers meaningful customization, encouraging different builds for different characters. However, the lack of meta-progression between runs (beyond permanent crafting recipes or currency) makes failure feel less like a learning experience and more like a reset, undermining the genre’s addictive ‘run’ appeal.
Visually, the game lands in a middling, ‘competent but unremarkable’ zone. The art direction leans into a slightly cartoonish, exaggerated style that fits the fantastical creatures—from boxing giant turtles to skeletal hordes. Character models are distinct, and spell effects are colorful, if not particularly spectacular. The randomly generated environments are serviceable but suffer from asset repetition; you will see the same gravestone clusters and torch-lit corridors ad nauseam. Technical performance on the recommended specs (GTX 1060) should be smooth, but the minimum specs (GTX 960) suggest a game that is not demanding, likely using a streamlined, perhaps dated, engine. The audio design is functional: combat sounds are punchy enough, and the soundtrack is inoffensive fantasy fare, but neither stands out as memorable or atmospheric. Overall, the presentation gets the job done without ever inspiring awe or significantly enhancing the game’s world-building.
《里瓦利亚:地下城突袭者》讲述了一群冒险者对抗邪恶角色的故事。由于名为西塞罗的反派行动,里瓦利亚城堡陷入了时空循环。尽管有多位英雄角色,但这是一款纯粹的单人游戏。它是一款第三人称视角的角色扮演动作游戏,并融合了简化的roguelike元素。游戏包含6个阶段,玩家只能控制队伍中的一名成员,其余成员由AI控制,但玩家可以随时切换控制的角色。场景是随机生成的,包括多样化的装饰,如墓地、陵墓、地下墓穴、熔岩关卡等。敌人包括恐龙、骷髅、小恶魔、拳击巨龟等生物,还有Boss。击败敌人可以获得材料用于制造装备,装备能提供各种能力,并且可以组合搭配。 《里瓦利亚:地下城突袭者》有4个可玩角色: * 哈尔莫——敏捷快速的弓箭手,也能在近战中自保; * 约尔姆——装备双手锤的坦克,身披板甲; * 阿谢琳——持剑少女,能变身成巨大的恶魔; * 艾瓦尼亚——元素魔法掌控者,能治疗队友、施加增益效果,还能削弱敌人。